Almost 20 years later, Arkane's founder says he understands why Valve cancelled the Ravenholm game that never was: 'It all came down to the economics'
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One of the quiet tragedies of Valve's game library is a standalone Ravenholm game that never came to fruition—it was being worked on by Arkane Studios in the late 2000s, and it would've probably been pretty damn good if Valve had the moolah to make it. Over a decade later, an entire hour of footage would drop online, with reports stating that around 10 levels had been fleshed out prior. Now, almost 20 years later, Arkane's founder Raphaël Colantonio has managed to find his zen with the heartbreak, speaking with Press Box PR in an interview earlier this month (thanks, GamesRadar+). "It took us a decade to move on from the pain of the Ravenholm project because we were incredibly excited about doing that game and we put in a lot of creative energy into it and eventually when the decision was made to cut it, we did not understand it as it happened. We were young and we were just refusing to see the reality of the situation, and the reality was much simpler than the way it looked to us." Colantonio, who left Arkane in 2017 but was instrumental on one of its all-time greats, Dishonored, says that "it all came down to the economics behind Half Life 2 and how the DLCs were selling. They had a business ratio between how much they could spend and how they could make it to be worth it to them, because it takes the attention of the entire structure on their side." With time to reflect, Colantonio views Arkane's involvement as more of an experiment in retrospect—especially given that a Ravenholm game had already been in development between 2005 and 2007: "They thought, you know, why not try these guys? We seemed pretty effective and eventually, like the two other attempts that they had looked at, we went somewhere with it, and it was cool. What we had was really, really cool. "But it still needed more time, and too much time to finish … There was a business call at some point where it was decided that it didn’t really make sense. It was very painful for us but it made sense, we grew up and got a little bit more mature about it." It's not all bad, though. It got them in touch with Viktor Antonov, a concept artist whose work was instrumental in forming the aesthetic of both Half Life and Dishonored. Antonov sadly died in 2025: "Eventually he joined us to create Dishonoured and we did not betray the Valve mentality. We learned a lot from them, actually. It’s just that we probably snuck in some of our own Arkane stuff in there as well." Honestly, while I'm glad Colantonio's found peace, I can't help but feel a touch melancholy. The same Arkane that couldn't ship a game, but got a second chance with Dishonored in the 2010s, is now cleaved in two, with Arkane Austin closed entirely by Microsoft, and a thin film of French law protecting Arkane Lyon. Not that the earlier videogame industry was a cakewalk, Ravenholm's ill fate proves that, but still. It was a different time. 2026 games: All the upcoming gamesDetails

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Originally published at www.pcgamer.com.
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