Diablo 5 gameplay details from BlizzCon: More classes than ever before, procedurally-generated dungeons, and Diablo 2-style loot
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Diablo 5 is shaping up to be very different from Diablo 4. The sequel is set a hundred years after Diablo 4 in the aftermath of Diablo (the demon)'s apocalyptic destruction of Sanctuary, and it's going to bring fundamental changes to combat, classes, and loot. Several Diablo 5 developers took the stage today at BlizzCon 2026 to talk about their vision for the game, noting that everything is still a work-in-progress and subject to change between now and the spring 2029 release window. A lot of Diablo 5's biggest changes feel like a response to both player reception of Diablo 4—specifically what it lacked compared to previous games and competitors, like Path of Exile—and the much darker setting. The campaign begins several years after a golden age for Sanctuary, right as it falls into the hands of the big bad Diablo. Like Mephisto in Diablo 4, Diablo will be a full character as opposed to just a boss you fight at the end. Much of the story will involve restoring the western continent and Westmarch, the most iconic location in the series, from its ravaged state. Here's what I gleaned from the 30-minute panel: Blizzard said we can expect to hear regular updates on the development of Diablo 5 starting next year, and emphasized that it will be changing things as it goes along based on player feedback. 2026 games: All the upcoming gamesDetails

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Originally published at www.pcgamer.com.