How much RAM do you need for an 'ultimate gaming machine?' July in PC Gamer 10, 20, and 30 years ago
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What's the name for that phenomenon when you learn about something for the first time and then start seeing it everywhere? Ah, the frequency illusion! I was frequently illused while scanning through these July 1996, 2006 and 2016 issues of PC Gamer magazine, because they just keep talking about RAM. And given our current RAMpocalypse, well, it all just seems very timely. I guess the other explanation is that PC gamers are always talking about RAM. It's wild in hindsight that a photograph of a beige desktop would take priority over a review of Civilization 2 as the cover of the July 1996 issue. Was that really moving copies on the newsstand!? The 2006 and 2016 issues are a lot more striking. Pour one out for LawBreakers, which current PC Gamer US Editor-in-Chief Tyler Wilde previewed at the time and liked. "Whenever it's out, I'm confident LawBreakers can challenge all its cute and colorful competition. Not so much with blood or cursing, but with grappling hooks, afterburners, and zero-g no-look behind-the-back headshots," he wrote. LawBreakers! Was!! Good!!! But the tone was just all wrong for the time it came out, and as we've seen from a number of failed attempts to launch a new multiplayer FPS since, it's incredibly hard to get people to latch onto a game in that more arena shooter style. Cover story: "The Ultimate Gaming Machine" by Dan Bennett There's no magazine feature destined to age more poorly than one highlighting the very best in computer hardware at that very moment. Then again, in this era of AI-driven pricing madness, a great PC from a few years ago (at the prices of a few years ago, too) actually does look mighty compelling today. As for a $3000 PC in 1996? Well, nostalgia's got to do a bit more heavy lifting here. For the money, the July 1996 PC Gamer cover feature was recommending a 166 MHz Pentium with 16 whole megabytes of RAM, a 1GB HDD, a Super VGA card with 2-4 MB of VRAM, the ever-reliable SoundBlaster 16, and a 17-inch CRT monitor. The screen is probably the bit we'd still get some use out of today. The other hotness in the ultimate rig included an 8x CD-ROM drive (we weren't even talkin' burners, at this point) and a 28.8 kbps modem; I guess 56k wasn't an option just yet. "Even at 28.8k, some of the fancier web pages will take a minute or more to download," Bennett warned. Cover hits: Cover story: "The 150 best moments from PC Gamer history" This tour down memory lane focuses on the US issue of the magazine, naturally, as the UK and US productions were split back in those days. It leads off with a look back at the US mag's very first cover feature, for Origin's BioForge, and goes on to mention some other key moments: The mag's 15% review of Battlecruiser 3000 A.D., Daikatana's infamous ad, a compliment from South Park co-creator (and PCG reader) Trey Parker, and some wise called shots, including this one: "Baldur's Gate is the next step in the roleplaying revolution." Some notable milestones: Announcing Star Wars: Dark Forces, a world-exclusive first look at Quake 2, and December 1997's 456-page issue. The Game Gods and The Next Game Gods issues get quite a bit of attention. Cover hits: Nada Cover story: Dishonored 2 "Long Shadows" by Chris Thursten Did Chris Thursten know he was playing one of the best PC games of the decade when he got his hands on an early build of Dishonored 2? C'mon, you know he did. "Dishonored has helped establish a new future for the immersive sim, one where it can enjoy commercial success and critical acclaim and expand the industry’s sense of who games might be for. Heir to a rich legacy, Dishonored 2 finds itself in a good position to exceed its ancestors later this year," he wrote. It's a great feature, full of designer Harvey Smith and art director Sébastien Mitton saying smart things. Cover hits: July 1996 July 2006 July 2016 July 1996 In addition to the "ultimate" rig featured on the cover, in this issue's "Tim's Tech Shop" column we learn that RAM prices have "finally started dropping." Ahh... a better time, huh? The whole feature is dedicated to the ins and outs of the memory industry and the misleading promise of programs like RAM Doubler and SoftRAM that people turned to when they couldn't afford more physical RAM. Maybe we're destined to see a repeat, there... July 2006 Enjoying this trip down memory lane? You can still subscribe to PC Gamer to get new issues of the magazine (in print!) every month. PC Gamer's Logan Decker reviews a desktop PC by defunct system builder Vigor Gaming, the Force Recon Axe. $3300 in 2006 got you a 78%-scoring system using thermo-electric cooling to chill an AMD Athlon 64 X2 4400+ and dual GeForce 7900 GTX graphics cards. Plus two whole gigs of DDR RAM. Also featured in this issue: Configuration tips for the then-new Elder Scrolls 4: Oblivion. Bethesda itself provided tips to increasing the amount of blood or grass, upping shadow resolution, and skipping the intro cutscenes. July 2016 Nvidia revealed the GTX 1000 series, hyping up the new GTX 1080 and 1070. The 1080, especially, would prove to be a monster hit with its 8GB GDDR5X VRAM. Yours truly also reviewed both the Oculus Rift and HTC Vive VR headsets, after testing both across several industry events in the two years prior. I scored the Vive higher, 85 vs. 76, for its better tracking and specialized controllers, which the Rift didn't have at launch. This was the peak of VR excitement. While some great games have been released in the years since, the technology has never come close to supplanting our day-to-day gaming or general computer use. July 1996 July 2006 July 2016What was on the cover?
July 1996: The Ultimate Gaming Machine (US, issue #26)

July 2006: 150th issue (US, issue #150)
July 2016: Dishonored 2 (UK, issue #293)
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July 1996: The Fall preview with Into the Shadows and Star Trek: Generations
July 2006: Gary Whitta's Pride Parade
July 2016: Battlefield 1
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Originally published at www.pcgamer.com.
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