Sand publisher celebrates 300,000 copies sold: 'We getting a half hour of air conditioning tonight!'
About
Published July 3, 2026 · Category: Games
Overview
XA couple weeks after its early access launch, things are going mostly pretty well for the steampunk-mechs-in-the-desert game Sand: Raiders of Sophie. An update that rolled out on July 2 caused some surprise headaches and had to be rolled back, which isn't great, but on the brighter side the game looks to be a legitimate hit, too.
"300K copies for Sand sold," Alex Nichiporchik, CEO of publisher TinyBuild, wrote today on X. "We getting [a] half hour of air conditioning tonight!"
(Image credit: Alex Nichiporchik (Twitter))
The second update for Sand: Raiders of Sophie went live on June 2, but caused connection problems that forced the developers to pull the plug. The plan was to figure out what was happening and redeploy the update later in the week, but fortunately developers were able to get it squared away fairly quickly.
Details
The re-rollout of the new update, and no doubt the coming of the weekend—a long one for gamers in the US—has helped push Sand to its highest concurrent player count yet on Steam at just over 40,000. That's good enough to put it in the middle of Steam's 100 most played games chart, between Farming Simulator 25 and Helldivers 2 (PC gaming is so wonderfully diverse) and while it's nowhere near the six-figure counts of the real big boys, bear in mind that Sand is not free to play—at $20 a pop with its launch discount, that adds up to not a bad little chunk of change.
The full patch notes for Sand: Raiders of Sophie update 2 are below.
Update #2 changelist:
Fixed an issue that caused servers to become unavailable, and players were stuck on the "Connecting" screen
Because of thіs issue, we reverted yesterday's update
Improved BattlEye behavior to decrease false-positive bans
Occlusion changes that will have a minor positive effect on game performance
Additional improvements to the character movement
Improvements to the trampler collisions
Decreased the number of shakes and glitches during the collision between tramplers
Possibly fixes issue when character would fly in the air after the collision between tramplers
Possibly fixed the issue that trampler parts would be invisible but you would still be able to interact with them
Let us know if you will still encounter this issue after the patch
Fixed oversaturated boxes and props in the lobby
Fixed that trampler stability didn't affect speed
Fixed energy rod selling price on the contract platforms from 450 to 50Fixed the issue where a character's body may remain in the air after death
Fixed the issue that you could make additional shots from autocannon by pressing the right mouse button
Another round of improvements to the character controller. Including but not limited to:
Fixed issue with getting stuck on difficult terrain
Fixed several issues with parkour
Fixed different issues with movement
Fixed issue with flickering names on the landing cutscene
Improvements to the hit registration
Improved occlusion for the compartments on the trampler
There are still some cases where compartments might occlude, and we'll fix them in the upcoming updates
Grenade pin no longer gets pulled automatically in Outlaw controls
Improved upiors' behavior
Now has collision with player
Their movement is now less twitchy
The overall behavior is more responsive and more natural
Upiors can now use cannons (except shotguns)
They will leave the cannon when the player gets close to them
Added a gas giant next to the Sophie
Improved design for some of the pop-ups
Fixed issue for some of the crew compartments where character would respawn outside of the compartment
Fixed exploits where items could be duplicated
Fixed the issue when some doors may be restored improperly after fixing the Compartment with a Repair kit
Fixed the issue where, visually, the door is displayed as broken after being fixed with a repair kit
Fixed the issue where the expedition will end for the player even though their teammates are still alive. This would also cause issues with receiving the loot after the expedition
Fixed the issue where players could get into the compartments by sliding on the entrance group ladder
Fixed the issues where Toggle and Combine Sprint settings didn't work as intended
Fixed the issue where matchmaking preferences were not saved between Expeditions
Fixed the issue where incorrect crew sizes were shown during loading
Balance changes:
Increased Recoil for 80mm Cannons
Increased T3 80mm cannon reload time from 2.5 to 3 sec
Base and low recoil 40mm ammo now have slightly better range (150m/s -> 200m/s and 100m/s -> 150m/s)
Added 20% more projectiles for regular 70mm Ammo (42 -> 52)
Decreased siege damage of regular 70mm Ammo by 20% (30 per pellet -> 25 per pellet)
Added 5 more meters before the damage starts decaying for regular 70mm Ammo (35m -> 40m)
Decreased fire rate of Triple Barrel shotgun by 30%
Projectile amplifier radius decreased from 15m to 5m
Manually loading turret from the container now transfers shells from the container into the turret's inventory instead of actually loading it (thank you for the tip Peanut)
This is now called "Transfer Content" instead of "Load Turret" to avoid confusion
Loot containers will spawn slightly less pneumatic parts
Increased Canned Sea Deer XL sell price from 100 to 500
Decreased MedKit sell price from 50 to 20
Increased Sell price of Small Valuables and Valuables by 1 crown (3 -> 4, 6 -> 7)
Ironclad Crate slot changes (12M -> 1L and 11M)
High-tier resources orbital stack size increase (50 -> 75)
Known issues:
Character can get stuck at the top of the ladder
Character may become transparent in Spectator mode in some cases
Character cannot crouch while carrying the Repair Kit
The Character cannot enter the Expedition if the Invite has been accepted at the Tutorial pop-up background
Character may become invulnerable to melee damage while interacting with turrets or the steering wheel
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