The best talents for each specialization in Star Wars Zero Company
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Overview
Picking the best talents in Star Wars Zero Company is something you'll start pondering when you unlock recruitable operators in the game. Each of these will have both a class and a talent, but the good news is that you can respec both in the change specialization menu once you've recruited them. This means it's usually a better idea to recruit a character you like the look of, versus one with a talent you can tweak anyway. Some of these talents have a very clear and strong synergy with Zero Company's specializations, so I'll run through all available talents and talent levels below, plus give my top picks for each class. There are ten talents available to recruitable operators in Star Wars Zero Company. These are: This Operator's ranged and melee attacks deal +2 damage to elite and boss enemies. This operator gains 1 stack of evasion (next attack is evaded). Once per turn. Applies 1 stack of vicious (next attack is a crit) to this operator. Once per combat. Taunts the selected enemy. Once per turn. This operator gains a bonus +5 health and +1 defense. Earn an additional +150 credits when this operator completes a combat mission. Does not stack. Trigger an explosive object on the battlefield to detonate, immediately affecting any units nearby. Once per combat. Earn an additional +5 intel rewards when this operator completes a combat mission. Does not stack. Applies 1 stack of invulnerable (prevents all damage from next attack) to the operator. Equipping this ability also increases health by +2. Once per turn. Increases defense by +2 while this operator is injured. Now we've gone through all the talents, here are the best ones to pick for each specialization in the game. Class Talents Assault A Life of Labor, Grit Gunslinger Anticipation, Grit, A Life of Labor Heavy Taunt, Grit, Anticipation Medic Anticipation, Espionage, Thievery Scoundrel Anticipation, Cold-Blooded Scout Anticipation, Sabotage, Espionage, Thievery Sharpshooter Cold-Blooded, The Bigger They Are… Soldier A Life of Labor, Grit Personally, I think the top-tier talents for any class are Life of Labor, Anticipation, and Grit. The former grants an all-round stat boost that's useful to pretty much every class, while the latter two give you ways to straight-up avoid damage. Anticipation, in particular, lets you dodge three attacks per turn at its highest level, which is somewhat cracked. There are some obvious synergies between talents and classes, though. For example, the Heavy—a class all about taking hits—benefits from Taunt, Anticipation, or Grit, because it gives them a way to mitigate the damage more. Single-target focused Sharpshooters also benefit from Cold-Blooded, since you can combine the guaranteed crit with their guaranteed hit ability, or The Bigger They Are… to make them better at picking off elites. And for more support-based classes like Medic or Scout, you can give them a way to avoid damage when out reviving someone with Anticipation, or make them support your wallet, too, by having them farm credits or intel with Thievery and Espionage respectively. I like giving Scout the Sabotage talent, which is incredibly situational, but feels very thematic, like they planted explosives before combat began. 2026 games: All the upcoming gamesAll talents in Zero Company
The Bigger They Are…
Anticipation
Cold-Blooded
Taunt
A Life of Labor
Thievery
Sabotage
Espionage
Grit
Fortitude
Best talents for each class in Zero Company
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Originally published at www.pcgamer.com.

