Valve puts some elbow grease into Steam Remote Play—maybe one day you won't have to install additional tools to get the best in-home game streaming experience
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Overview
I don't think I've encountered anyone, in the wild, who actually uses Steam's Remote Play game streaming feature since the days of the hardware Steam Link (and what tremendous days they were). In 2026, I think most people making use of in-home streaming tend to default to programs like Apollo and Moonlight. But Valve keeps working on it, perhaps with renewed vigour owing to the recent release of the Steam Machine and upcoming release of the Steam Frame. In a new update for the Steam client, Valve introduced some new fixes and features for Remote Play, while also bringing in patches for Steam Input, the Steam overlay, the Workshop, and various other gubbins. Steam Remote Play will now let you set a framerate limit of 59.94. This remarkably specific framerate is common in, well, televisions—the kind you might want to stream your videogames to from a desktop PC. Previously, if you had configured Steam to output with a framerate limit of 60 fps, there'd be an ever-so-slight discrepancy between that output and what your 59.94 fps TV was capable of displaying, leading to dropped frames. Speaking of which, Remote Play has also been tweaked in such a way that it has "Reduced frame drops when the framerate limit is set to automatic," says Valve. Apart from that, we've also got: I've currently got my desktop hooked up to my TV directly with an HDMI cable, so it's all pretty academic to me. But I will probably—probably—not spend the rest of my life in my current flat, so I'm glad to know that, when the day comes that I do want to stream games from a desktop in another room to my television, Steam is getting better at doing that. Anyway, here are the full patch notes: General Steam Workshop In-Game Overlay Remote Play Steam Input Steam Controller Firmware Linux macOS VRDetails
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Originally published at www.pcgamer.com.
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