Warframe creative director says Destiny 2's end is tragic, because even with hard work 'the business side of this industry always gets the last remark'

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Published July 13, 2026 · Category: Games

Overview

Destiny 2 isn't going anywhere, but it also isn't… well, going anywhere. The game's servers will still be running for the foreseeable future, but Bungie has since ceased updates to its flagship shooter to move onto other projects, tragically laying off much of its staff in the aftermath of that decision.

It's a sorry state of affairs, and one that Warframe developers have lamented before, despite being in competition with the game from a ruthless, capitalistic sort of perspective. In actuality, there's a lot more camaraderie between developers, with live ops lead Megan Everett calling it "heartbreaking" back in June.

That sentiment has been repeated again by creative director Rebecca Ford in an interview with our friends over at GamesRadar+ during TennoCon: "It's horrible news, because it shows that even if you care so much, the business side of this industry always gets the last remark."

Details

Ford says that even though the Destiny 2 team had their own successful IP and worked hard to keep it afloat, that kind of commitment just doesn't protect you from anything in the current industry:

"That's not the first time it's happened, and it'll happen again, where the business aspect of the videogame economy makes the decision for you, and it is existentially threatening at every level, because the idea that we aren't in charge of our own goodbye is something I wake up thinking about every single day."

It's something that's been grimly echoed throughout the industry, both during Microsoft's shock studio closures in 2024, which saw Hi-Fi Rush developer Tango Gameworks unceremoniously closed, and in the bloodbath years that've ensued from all corners of the videogame industry.

A greater shame, too, because according to those of us on the PC Gamer team who've stuck with Destiny 2 for years, it's been left in one of its best states—though as we've seen with other games, you can be genuinely turning a corner and still get sucker-punched.

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Source

Originally published at www.pcgamer.com.

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